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 Wolfess's Comish list WIP

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Wolfess

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Game username : Wolfess
Server : CoA, GoD
Female Posts : 73
Join date : 2011-10-26
Age : 27
Location : PTZ

PostSubject: Wolfess's Comish list WIP   Mon Aug 28, 2017 7:57 pm

Sorry It's a WIP. Ok, so as you may or may not know I do take various comissions, so this topic would be dedicated to the stuff I can offer. Warning! Huge dmp-o-screens! If you want additional info, PM, Skype, Discord is at your service.

Currently available later in October.


Texturing\making markings\presets:
Seamless texture:
Spoiler:
 
From 0.5 to 2 US\EU depending on complexity of the outcome image.
Critter textures:
Spoiler:
 
From 3  US\EU depending on complexity the UV map complexity, perhaps you would have to give me mesh dummy for a better result.
Easy scripting:
Spoiler:
 
From 0.5 to 5 US\EU depending on complexity
Complex scripting:
Spoiler:
 
from 5 US\EU depending on complexity and layer quantity. 

GUI\Logo design:
GUI (I don't really like working with it, so this will not be that cheep)
Spoiler:
 
from 7 US\EU depending on complexity.
Logo - simple
Spoiler:
 
Only for 1 or 2 US\EU.
Logo - complicated
Spoiler:
 
Starting from 5 US\EU depending on complexity.[/u]

Item meshes:
simple
Spoiler:
 
From 0.5 to 5 US\EU depending on complexity. Texture costs separately!
complex
Spoiler:
 
Starting from 3 US\EU depending on complexity. Texture costs separately!

Critters (Just mesh or with rigging):
Spoiler:
 
Mesh only
Starting from 1 US\EU depending on complexity and poly count.
Mesh + rigging
Starting from 2 US\EU depending on complexity and poly count.
Mesh + rigging + animating
Starting from 5 US\EU depending on complexity and poly count.
Mesh + rigging + animating + texture
Starting from 5 US\EU depending on complexity and poly count. Texture costs separately (see above).

Animations\animating critter or char meshes already rigged:
Animating critter or object (never done obj before though)
Negotiable but not available yet.
Additional animation\ change of the existing animations of PC
Negotiable but not available yet.

Body parts:
IT Heads\bodies\tails\whatever changes \ other existing head changes
Spoiler:
 
Starting from 0.5 US\EU depending on changes' complexity. Skeleton edits ond additional animation implementation will cost more.
New body parts
Spoiler:
 
Starting from 5 US\EU depending on complexity and poly count.

Map Object meshing\editing\converting:
convercion
From 0.5 US\EU depending on poly count. Additional cleaning,changing UV rotating\resizing whatever costs 0.2 US\EU
New obj meshing
Spoiler:
 
Starting from 0.5 US\EU depending on comlexity.

Map making:
Small maps up to 3000x3000 (either open world or caves)
Spoiler:
 
Starting from 3 US\EU depending on complexity.Handmade heightmap costs separately!
Medium maps up to 8000x8000 (either open world or caves)
Spoiler:
 
Starting from 5 US\EU depending on complexity. Handmade heightmap costs separately!
Big Maps over 10000x10000 (either open world or caves)
Spoiler:
 
Starting from 15 US\EU depending on complexity. Handmade heightmap costs separately!
Huge Maps ...
Are you shure? No really...IDK yet XD

Particle and Aura making:
Your texture
Starting from 3 US\EU depending on complexity.
My texture
Starting from 5 US\EU depending on complexity. Handmade texture costs separately!
Item + particle attachment
Spoiler:
 
Starting from 6 US\EU depending on complexity. Handmade texture costs separately!
Because there is a lot of work attaching it and that takes time


Forum HTML + CSS and\or graphic design:
Slight changes
Starting from 2 US\EU depending on complexity.
Complete design
Spoiler:
 
Starting from 10 US\EU depending on complexity, for that would take a while and cost some... Handmade texture costs separately!

Art? No, who would probably be interested in that?
Sketch
Spoiler:
 
From 0.5 to 2 US\EU depending on complexity. I am keen on that one XD
Line
Spoiler:
 
From 2  US\EU depending on complexity and chars number.
Flats + sketch
Spoiler:
 
From 3  US\EU depending on complexity and chars number.
Flats + line
Spoiler:
 
From 5  US\EU depending on complexity and chars number.
Simple shadow
Spoiler:
 
From 7  US\EU depending on complexity and chars number.
Complex bits
Spoiler:
 
From 20  US\EU depending on complexity and chars number. Because its complex


Last edited by Wolfess on Sat Sep 02, 2017 12:06 pm; edited 1 time in total
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xXSashaLeaXx

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Posts : 1
Join date : 2017-08-22

PostSubject: Re: Wolfess's Comish list WIP   Mon Aug 28, 2017 10:45 pm

Do you have Discord?
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