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 materials or?.. [SOLVED]

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Tsezar

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Male Posts : 422
Join date : 2015-03-09
Age : 16

PostSubject: materials or?.. [SOLVED]   Wed Aug 09, 2017 9:59 pm

i tried to find similar threads but i didn't. well, i made spiked collar, but I don't know how to add metallic refflection [i'm not looking for script, i need to know how to separate materials for each part!] for spiked and metal parts, i should add materials in blender or?.. what?
without metal refflection it look like without texture at all:
Spoiler:
 

i'm bad in this material separating x0x


help pls ;v;


Last edited by Tsezar on Sat Aug 12, 2017 9:40 pm; edited 1 time in total
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Tigg

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Game username : Tigg
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Age : 33
Location : Austria

PostSubject: Re: materials or?.. [SOLVED]   Sat Aug 12, 2017 8:49 pm

Yes, in blender you would need to add the mat names to the parts of the mesh that should get the metallic or nonmetallic look.
Just select the faces in blender that you want your metallic stuff on and assign it to an extra mat name.
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Tsezar

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Male Posts : 422
Join date : 2015-03-09
Age : 16

PostSubject: Re: materials or?.. [SOLVED]   Sat Aug 12, 2017 9:38 pm

Tigg wrote:
Yes, in blender you would need to add the mat names to the parts of the mesh that should get the metallic or nonmetallic look.
Just select the faces in blender that you want your metallic stuff on and assign it to an extra mat name.
worked! Thanks! ^^
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