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 Position Character Making- Issue

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Witacha
3D Modeler
3D Modeler
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Game username : Witacha
Server : Land Of The Wolves(Owner)
Female Posts : 1203
Join date : 2012-06-15
Age : 18
Location : France

PostSubject: Position Character Making- Issue   Fri Jun 23, 2017 2:41 pm

Hello guys i'm having some issue with the game
i've switch my old map to my new Default map for the character selection and character making so i changed it's position on the source

Code:
case GAMESTATE_STARTCHARSCREEN:
 if (mCamera->getCamera()->isAttached())mCamera->getActiveCamNode()->detachObject(mCamera->getCamera());
 mCamera->getCamera()->setPosition(54, 421, 423);

in game it was 690.54 190.421 592.423

i've also tried 690, 190, 592
but the map doesn't move at all it only stay on the water part



but i want it to look like this (approximately) :

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Hamilton

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Game username : Hamilton
Server : Myatar Legends // Dragon's Den
Female Posts : 379
Join date : 2011-10-20
Age : 31
Location : everywhere

PostSubject: Re: Position Character Making- Issue   Fri Jun 23, 2017 10:39 pm

Have you made the position code the same in all places it's called up? The line you quoted seems to be from the magixhandler file. There are 5 other places the position is set within the magixcharscreenmanager file. (6 if you count a segment that's commented out)
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Witacha
3D Modeler
3D Modeler
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Game username : Witacha
Server : Land Of The Wolves(Owner)
Female Posts : 1203
Join date : 2012-06-15
Age : 18
Location : France

PostSubject: Re: Position Character Making- Issue   Sat Jun 24, 2017 10:47 am

5 other places? o_o I'll try to find them but i didn't know about that xD
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Hyper
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Game username : Hyper
Server : Azoptaos
Male Posts : 487
Join date : 2014-02-09
Age : 19

PostSubject: Re: Position Character Making- Issue   Sat Jun 24, 2017 9:52 pm

there's two in positionUnitForEdit() and positionUnitForSelect() in charscreenmanager

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Witacha
3D Modeler
3D Modeler
avatar

Game username : Witacha
Server : Land Of The Wolves(Owner)
Female Posts : 1203
Join date : 2012-06-15
Age : 18
Location : France

PostSubject: Re: Position Character Making- Issue   Sat Jun 24, 2017 10:00 pm

Hyper wrote:
there's two in positionUnitForEdit() and positionUnitForSelect() in charscreenmanager

ooh ty!
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Skyelight

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Game username : Skyelight
Server : Aloi (Co-Owner)
Female Posts : 140
Join date : 2015-08-05
Age : 17
Location : Drowning in the Middle of the Ocean.

PostSubject: Re: Position Character Making- Issue   Sun Jun 25, 2017 4:03 pm

Ooo, I'll have to use this tip for when I get my new map sorted for my game.
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