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 Presets, Dims, Private Items, And Prey

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Mea_WolfenX

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Game username : Mea_WolfenX
Server : Souls Of Legacy
Female Posts : 92
Join date : 2015-07-22
Age : 18

PostSubject: Presets, Dims, Private Items, And Prey   Mon Mar 06, 2017 8:12 am

I've searched in the search section but had trouble finding what I'm looking for...
So short and sweet here are some basic questions...
If there is a tutorial I missed please link it back to me!

Is it possible to make private animations that only Admins/Mods can use?

How do I make an Admin/Mod Only Dim? (KNOWN)

How to I make an admin/mod items for only them to have / use... (KNOWN)

This confuses me... But how do I choose which prey drops what items? Or is it automatic...? Or has to do with the items? (KNOWN)

ALSO how do I stop users from creating their own presets... (KNOWN)
I'd like users to pay / ask permission before they put their presets in game.


Also Does this list - ( Click Me ) - Mean that i'd have to remove some of the items manually from the source code or has it already been done?

~ Thanks!

___
Quick UPDATE:
Also... Private maps hidden from non admin/mods?


Last edited by Mea_WolfenX on Tue Mar 07, 2017 10:35 am; edited 1 time in total
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ThylaSteve

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Game username : Steve
Server : It's a secret (for now)
Male Posts : 129
Join date : 2014-04-24
Age : 20
Location : United States

PostSubject: Re: Presets, Dims, Private Items, And Prey   Mon Mar 06, 2017 8:53 am

-"How do I make an Admin/Mod Only Dim?"
when you set the "max dims" in gameconfig, any dim above the maximum number is a staff only dim.

-Users cannot actually add presets to the game, but only test them. Only Whoever is in charge of game files can add them.

-"Also... Private maps hidden from non admin/mods?"
All you need to do is not place any portals to the private maps. Staff can automatically go to maps without portals by using the chat command: "/goto mapname". It's still possible for members to go to a private map if they have access to .world files, but you can ban them or whatever if you catch them in maps they are not supposed to be in.

A lot of this stuff is common knowledge when it comes to IT. You might want to get to know the game a little bit better.
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Vrisken

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Game username : Vrisken
Server : Skaiya
Posts : 31
Join date : 2014-09-14
Age : 19

PostSubject: Re: Presets, Dims, Private Items, And Prey   Mon Mar 06, 2017 9:19 am

The cd1 file holds what critters drop what, to have an admin item you just need to not list anything to drop it then admins and mods can spawn them in.

As for private items, the item.cfg has every item listed. you remove it from there and go into the folders for the corresponding files and delete those too.

as steve said, you might wanna learn more, join a server staff or find someone to teach you basics
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venw0lf

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Game username : Venwolf
Server : Last Moon (Global Mod)
Female Posts : 107
Join date : 2015-05-14
Age : 15
Location : off the grid

PostSubject: Re: Presets, Dims, Private Items, And Prey   Mon Mar 06, 2017 7:57 pm

Mea_WolfenX wrote:
Is it possible to make private animations that only Admins/Mods can use?

No, not with the basic source. But if you had an extensive knowledge of the code, then I'm sure it might be possible to code it in. It'd probably be pretty advanced from what I know.
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