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 Bodypart Selector (DONE)

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Banditka95

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Game username : Banditka95
Server : Reflection Of Spirits (Owner)
Female Posts : 60
Join date : 2016-02-01
Age : 20
Location : Somewhere far away

PostSubject: Bodypart Selector (DONE)   Sun Jan 15, 2017 9:15 am

I have some sepetated tufts for my playable model and i want them to be in own selections like on this picture: https://s27.postimg.org/6o3ururhv/image.png

does someone know how i can make it like that? And ive seen Hamiltons thread about makeing a new page for the model but its only for the body not for multiply bodyparts.

it should look like this for example:
<- Arm Tufts ->
<- Leg Tufts  ->
<- Cheek Tufts ->
<- Back Tufts ->
<- Chest Tufts ->

and how do i change "Heads" into "Ears" in the character editor selection?

It would be nice if someone could help me with this. Neutral


Last edited by Banditka95 on Tue Jan 17, 2017 4:41 pm; edited 1 time in total
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Lylac

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Game username : Lylac
Server : Rise of Creation
Female Posts : 15
Join date : 2016-11-07
Location : 'Murica beyotches!!

PostSubject: Re: Bodypart Selector (DONE)   Mon Jan 16, 2017 10:55 pm

I don't think there is a way, unless you had a plain earless head model, and a bunch of separate ear models. The heads that IT comes with have the ears already ON the heads, they can't be separated without extensive frankenstiening, editing, and coding.

I think Wolf Soul (a now dead server), had separate ears, but Kino made all their own models and such.

Sorry friend, I wish there was a way.
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Hamilton

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Game username : Hamilton
Server : Myatar Legends // Dragon's Den
Female Posts : 375
Join date : 2011-10-20
Age : 31
Location : everywhere

PostSubject: Re: Bodypart Selector (DONE)   Mon Jan 16, 2017 11:28 pm

in charactereditor change the captions settings from "head" to "ears. I think there's a few spots for it. at least 3 i can remember off the top of my head. (unless you switched the entire mesh to being ears#.mesh. then you'll need to swap a lot more stuff)

adding a new page to the editor automatically adds the new selectors themselves. you then just have to set them up to display the right meshIDs. but there's much more involved with adding new parts. you need to add them in everywhere you find the pre-existing parts. (like, do a search just for "tuft" or "mane" and duplicate it for your new part) you have to set up the color page to have new pallet options. and you have to adjust the param counts (sometimes the most difficult part for me. lol math). but i'm just paraphrasing here. There's a good chance I've forgotten a step or two.

I believe Hyper has adding new parts as one of their coding commission options.
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Banditka95

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Game username : Banditka95
Server : Reflection Of Spirits (Owner)
Female Posts : 60
Join date : 2016-02-01
Age : 20
Location : Somewhere far away

PostSubject: Re: Bodypart Selector (DONE)   Thu Jan 19, 2017 7:22 pm

Okey thank you guys. x3
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