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  I was stuck in faulty map o_o -SOLVED-

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Nayra

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Game username : Nayra(adm)
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PostSubject: I was stuck in faulty map o_o -SOLVED-   Wed Mar 09, 2016 12:11 am

help!!! I was testing a map that my friend had given me a time ago . when I entered it, it crashed saying a mistake ' ' not no such particle '' I do not own the particle he asks , no idea of what is ! but now whenever I enter the server , the game crashes , because my char still on faulty map. there is a way to reset my home so I can get out of the defective map?
Thaks, solved (the solution was so easy that I myself do not believe xD)


Last edited by sabrinasky on Thu Mar 10, 2016 12:01 am; edited 1 time in total
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Slain Motionless
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PostSubject: Re: I was stuck in faulty map o_o -SOLVED-   Wed Mar 09, 2016 2:34 am

I believe that deleting your savepoint.sav will reset your character location, correct me if i'm wrong.
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ObeyTheFist

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PostSubject: Re: I was stuck in faulty map o_o -SOLVED-   Wed Mar 09, 2016 2:49 am

Yeah, deleting the savepoint file in your directory will do it. XD That will reset your character to whatever position in whatever map you have as your 'default'.

If you cannot get this particle off your friend to make the map work or you don't want to delete your savepoint then simply open that map's .world file and search for 'particle'

When you find it it should look something like this:

[Particle]
particlenamehere
xyz coordinates here

Just delete these 3 lines if it matches the particle you keep crashing on and save the file. There may be more than one of that particle in the file, so keep searching until it says it can't find any more. You should now have no problem entering it. (Unless you're missing a mesh or something too)

~Obey~
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Nayra

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Game username : Nayra(adm)
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PostSubject: Re: I was stuck in faulty map o_o -SOLVED-   Thu Mar 10, 2016 12:00 am

oh guys, thank you! Very Happy  Embarassed
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Slain Motionless
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Game username : The-Hunted
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Join date : 2014-05-09
Age : 18
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PostSubject: Re: I was stuck in faulty map o_o -SOLVED-   Thu Mar 10, 2016 2:28 am

Ay, no problem!

Throwing this in solved, glad you got everything working c:
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