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 blender 2.49 import extension/addon/plugin

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RedEye
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Game username : -redeye-
Server : KITO
Male Posts : 2575
Join date : 2011-07-24
Age : 30

PostSubject: blender 2.49 import extension/addon/plugin   Wed Jul 04, 2012 1:27 pm

First topic message reminder :

My blender scripts are located at C:\Program Files (x86)\Blender Foundation\Blender\.blender\scripts

Just throw this there http://kito.staunhansen.dk/download/importTL.py

Requires:
Blender 2.49
Python 2.6.6 http://www.python.org/ftp/python/2.6.6/python-2.6.6.msi
OgreCommandlineTools 1.6.0 located in C:\OgreCommandLineTools

Usage requirement:
Have a folder with 1 .mesh file and .skeleton file
Or the script will try to import all .skeleton files it can get its hands on

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GlaciaTheWolf
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Join date : 2013-12-09

PostSubject: Re: blender 2.49 import extension/addon/plugin   Thu Feb 19, 2015 3:53 am

Ik this is really really old, but the links broken, anyway i cna get it?
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RedEye
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Server : KITO
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PostSubject: Re: blender 2.49 import extension/addon/plugin   Fri Apr 17, 2015 12:56 pm

Fixed server

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lightnes

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PostSubject: Hello i need help ono   Sun Jul 12, 2015 6:24 pm

RedEye wrote:
My blender scripts are located at C:\Program Files (x86)\Blender Foundation\Blender\.blender\scripts

Just throw this there http://kito.staunhansen.dk/download/importTL.py

Requires:
Blender 2.49
Python 2.6.6 http://www.python.org/ftp/python/2.6.6/python-2.6.6.msi
OgreCommandlineTools 1.6.0 located in C:\OgreCommandLineTools

Usage requirement:
Have a folder with 1 .mesh file and .skeleton file
Or the script will try to import all .skeleton files it can get its hands on

"Hey i need help ono Idk how to put the models i have made into the game...Where should i put it like in a map? which map? xD I apprieciate if you are answering Very Happy I get rlly happy then Smile
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Cloud
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Join date : 2014-07-22
Location : Under your bed

PostSubject: Re: blender 2.49 import extension/addon/plugin   Sun Jul 12, 2015 6:33 pm

That has nothing to do at all with this thread, p.s this thread's kinda old c:

There are tutorials already how to put critters into the game, check the Tutorials section. For spawn locations, where you decide to put critters is up to you.
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Tattoo

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Game username : Tattoo
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Join date : 2013-08-26
Age : 19

PostSubject: Re: blender 2.49 import extension/addon/plugin   Sun Jul 12, 2015 7:14 pm

lightnes wrote:
RedEye wrote:
My blender scripts are located at C:\Program Files (x86)\Blender Foundation\Blender\.blender\scripts

Just throw this there http://kito.staunhansen.dk/download/importTL.py

Requires:
Blender 2.49
Python 2.6.6 http://www.python.org/ftp/python/2.6.6/python-2.6.6.msi
OgreCommandlineTools 1.6.0 located in C:\OgreCommandLineTools

Usage requirement:
Have a folder with 1 .mesh file and .skeleton file
Or the script will try to import all .skeleton files it can get its hands on

  "Hey i need help ono Idk how to put the models i have made into the game...Where should i put it like in a map? which map? xD I apprieciate if you are answering Very Happy I get rlly happy then Smile

Make sure to stay on topic. As what you have said has little to nothing to do with this one.
And also, make your own threads, don't ask questions on other's.
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--Infintiy--
3D Modeler
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Game username : --Infinity--
Server : Ferals Online BR {Owner}
Male Posts : 140
Join date : 2011-10-10
Age : 25
Location : Brazil

PostSubject: Re: blender 2.49 import extension/addon/plugin   Wed Jul 15, 2015 1:51 am

How do you make a WoW model work on Blender
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http://thelostferals.wix.com/feralsonline#!home/mainPage
 
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