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 Eye bug on presets

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GlaciaTheWolf
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PostSubject: Eye bug on presets   Fri Feb 19, 2016 11:58 pm

After cotf went back up, i noticed a bug with the eyes on presets, i tried replacing all materials and texture files. My friend spent 5 hours trying to find out the problem, and we cant find anything out of the ordinary, i noticed this after i tried to put the FH canine models in..

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ObeyTheFist

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PostSubject: Re: Eye bug on presets   Sat Feb 20, 2016 12:26 am

The eye material is going off the head material. You can either open the meshes and check that EyeMat is still there or open the MagixMod and find EyeModColour to see if the problem is there as a mask issue.
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GlaciaTheWolf
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PostSubject: Re: Eye bug on presets   Sat Feb 20, 2016 12:41 am

Eye mat is there, and its in the magix material to
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Slycan



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PostSubject: Re: Eye bug on presets   Sat Feb 20, 2016 4:14 am

copy/paste everything from the .material file
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Tsezar

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PostSubject: Re: Eye bug on presets   Sat Feb 20, 2016 9:47 am

FH UV won't work on spectrum models

Try this, but rename it to your name, and name your textures as on material and check file format.
Spoiler:
 
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GlaciaTheWolf
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PostSubject: Re: Eye bug on presets   Sat Feb 20, 2016 5:40 pm

they use the spectrum UVS

It wont let me paste the magixmod mat but heres the preset:
Preset:
 
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Tsezar

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PostSubject: Re: Eye bug on presets   Sun Feb 21, 2016 10:50 am

FH's UV of eye and spectrum's are different
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Slycan



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PostSubject: Re: Eye bug on presets   Sun Feb 21, 2016 11:27 am

Shiza Inu wrote:
FH's UV of eye and spectrum's are different

What does FH eyes have anything to do with this?
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GlaciaTheWolf
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PostSubject: Re: Eye bug on presets   Sun Feb 21, 2016 3:43 pm

Shiza Inu wrote:
FH's UV of eye and spectrum's are different

I did not use FH's uvs
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GlaciaTheWolf
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PostSubject: Re: Eye bug on presets   Tue Apr 05, 2016 10:34 pm

Still stuck on this.
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ObeyTheFist

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PostSubject: Re: Eye bug on presets   Wed Apr 06, 2016 2:06 am

If you're using two different heads with completely different UVs for the heads/eyes then you need to redo the MagixMod. Since you've added the FH body parts then you need to tell the MagixMod to use the FH masks for those heads etc. It's a lot of tweaking/copy/pasting but once you've got everything sorted out then it's worth it.

Make sure the textures names for the Spectrum masks etc. are completely different to the FH names and that both sets match the textures you specified for the Spectrum/FH heads in the MagixMod.
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GlaciaTheWolf
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PostSubject: Re: Eye bug on presets   Wed Apr 06, 2016 11:42 am

I dont have the FH heads or uvs we are using spectrums it just only happened when i switched back
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