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 OpenGL Grass Distortion Patch? Possibly?

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Nefadozone

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Game username : Nefadozone
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Age : 23
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PostSubject: OpenGL Grass Distortion Patch? Possibly?   Tue Oct 06, 2015 6:01 pm

Could someone try this out? I think I've fixed it but I'm not sure.
if you don't make a backup of your project and you break something

*IF you don't know what I'm referring to, in OpenGL mode the grass map is very fucky. (Rotated 45 degrees, drunk.) In Direct3D9 mode, the grass is properly oriented.

The muddy direct3d textures were too much for me after seeing my hard work having a layer of grime over it at all times, so I tried a little something.

RAR/ZIP comes with instructions but I will reiterate them here.

instructions.txt:
 

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this little fix was found by gacamp of the ogre forums community [You must be registered and logged in to see this link.]


Last edited by Nefadozone on Tue Oct 06, 2015 10:35 pm; edited 1 time in total (Reason for editing : gave proper credits)
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RedEye
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PostSubject: Re: OpenGL Grass Distortion Patch? Possibly?   Tue Oct 06, 2015 9:35 pm

If you could provide the source, sure.

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Nefadozone

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PostSubject: Re: OpenGL Grass Distortion Patch? Possibly?   Tue Oct 06, 2015 10:34 pm

RedEye wrote:
If you could provide the source, sure.

[You must be registered and logged in to see this link.], will need relinks to dependencies since i don't make my projects other-friendly. sorry if it's messy.

honestly since i only changed PropertyMaps.cpp.. you could probably start off with a vanilla copy of PG instead and just do the fix yourself.

the fix (thanks gacamp @ ogreforums!):

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This was an incredibly basic edit to the library - it works on my end, no more grass in the water.
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