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 Zombie dragon mesh/obj?

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Rapture

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PostSubject: Zombie dragon mesh/obj?   Sun Aug 02, 2015 6:16 pm

I AM SORRY IF THIS IS IN THE WRONG BOARD/SECTION. I AM SORRY IF THIS IS IN THE WRONG FORUM IN GENERAL.

Anyway, the prey files provided dont include the zombie dragon .blend file
Ever since I work on the design team I am expected to make textures. I did find the UV map and someone else asking the same(similar) question where'd the blend file went but it didnt end up providing a blend file other than redirecting to converting xml files in blender.............

I am actually working on an extremely old computer and still need to test textures. Computer is ancient and legit doesn't load blender, otherwise i would have done it myself and i cant test it strght fwd in-game because the server wont run on my oldie at all

I've been looking for hours, so sorry if i've missed it but could anyone give me a legit .obj file to load in metaseq just so I can test it?

The UV gives me cramps just by looking at it. seriously.

EDIT: doesn't have to have bones/be rigged I JUST NEED THE DUMMY.
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Witacha
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PostSubject: Re: Zombie dragon mesh/obj?   Sun Aug 02, 2015 8:36 pm

You need to like you said xml files in blender and then import it as xml into blender and then save it or you can't?
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Draak
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PostSubject: Re: Zombie dragon mesh/obj?   Mon Aug 03, 2015 2:44 pm

Just posting this on behalf of Super:

Quote :
Hi! I'm the creator of the zombie dragon. Unfortunately, I no longer have the .blend. It's a seriously old model, one I didn't keep. However, if someone manages to get you a .blend of the zombie dragon through the .skeleton/.mesh, I'd love to see you fix it up lol. Don't worry, the UV gives me cramps too.

So, yeah, if anyone has the .blend or wants to hand it out, I really don't mind. It's old as balls and deserves some love and care.

But PLEASE, if you do make any major changes to it, such as changing the UV or the model itself, PLEASE share it with other people. Do not hog it for yourself. Credit would be nice too, but I'm not about to bend over backwards to make sure everyone here gives credits, because I know not everyone will, lol...

Good luck!

- Superfeesh/Onowl ('Superfluous' from the old IT days xP)
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ObeyTheFist

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PostSubject: Re: Zombie dragon mesh/obj?   Tue Aug 04, 2015 1:01 am

If you don't want to mess around with Blender or simply can't then why not try Ogre Meshy?

It lets you open the mesh file and view the whole thing as long as the mesh, material, skeleton and texture are in the same spot.

http://www.ogre3d.org/tikiwiki/Ogre+Meshy

It even has a reload button so you can change the texture/material file with the mesh still open, hit reload and it will update to the changes. Super easy way to test textures. :3
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Rapture

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PostSubject: Re: Zombie dragon mesh/obj?   Fri Aug 07, 2015 7:43 am

Thank you all, someone already did this for me.

As for behalf of doing it myself, I tried most of the options but none of them really worked because my ancient computer is extremely low on memory and has a poor graphics card, refuses to load any 3D objects at all. I am lucky that metasequoia isnt needy, but I cant really go far other than rotating the object or applying materials to it, otherwise it will probably crash.
I will try the meshy once i get home though.
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Slain Motionless
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PostSubject: Re: Zombie dragon mesh/obj?   Sat Aug 08, 2015 3:14 am

Solved then? Locking and moving to the solved bin.
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