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 Three Questions

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McgeeTheDog

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PostSubject: Three Questions   Sun Mar 29, 2015 10:24 am

1. Why is my grass like this? It's eventually following the density map, but now it's all different colours. ._.
This is my code:
Code:

[Grass]
grass
homegrassdensity.png
Yellowgrass.png

2. How do you rotate an object? I tried the rotation thing in the code, but it didn't work...

I want the sign to be facing towards the tree...so like flip it.

3. How do you change the name-tag and the text bubble colour?

The rest of my text is red, I changed that in the GUI.overlay.
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PostSubject: Re: Three Questions   Sun Mar 29, 2015 11:27 am

Answer for second question;

[Object]
DragonSkeletonObjectA1.mesh
4678.28 41.4579 2426.36 (Postion)
50 50 50 (Scale)
0 0 0 (Rotation)
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McgeeTheDog

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PostSubject: Re: Three Questions   Sun Mar 29, 2015 11:56 am

Cyris ßlack♥ wrote:
Answer for second question;

[Object]
DragonSkeletonObjectA1.mesh
4678.28 41.4579 2426.36 (Postion)
50 50 50 (Scale)
0 0 0 (Rotation)
Yes, I know. But the rotation was just turning it upside down.
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PostSubject: Re: Three Questions   Sun Mar 29, 2015 12:01 pm

Did you change only one of them?


Last edited by Cyris ßlack♥ on Sun Mar 29, 2015 12:48 pm; edited 2 times in total
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Witacha
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PostSubject: Re: Three Questions   Sun Mar 29, 2015 12:15 pm

First Questions: You're grass material must look like this

Code:
material blankgrassMat
{
   transparency_casts_shadows off
   receive_shadows off
   technique
   {
      pass
      {
         ambient 0.75 0.75 0.75 1
         diffuse 0.1 0.1 0.1 1
         cull_hardware none
         cull_software none

         alpha_rejection greater_equal 128

         texture_unit
         {
            texture blankgrass.png
         }
      }
   }
}

Second Questions:

[Object]
DeadTree2.0.mesh
1760 1513 1798
15 15 15
0 50<-(edit this one) 0
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McgeeTheDog

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PostSubject: Re: Three Questions   Sun Mar 29, 2015 12:35 pm

Witacha wrote:
First Questions: You're grass material must look like this

Code:
material blankgrassMat
{
   transparency_casts_shadows off
   receive_shadows off
   technique
   {
      pass
      {
         ambient 0.75 0.75 0.75 1
         diffuse 0.1 0.1 0.1 1
         cull_hardware none
         cull_software none

         alpha_rejection greater_equal 128

         texture_unit
         {
            texture blankgrass.png
         }
      }
   }
}

Second Questions:

[Object]
DeadTree2.0.mesh
1760 1513 1798
15 15 15
0 50<-(edit this one) 0
Thanks for the second bit! But are you telling me to replace my grass material with that code, orrr?
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ShadoWolfozo

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PostSubject: Re: Three Questions   Sun Mar 29, 2015 1:37 pm

The Text bubble uses the same image as your buttons I think.

The text colour must be changed in magixgui in the source code. Do a search for chat or username.


If you're using oIT grass replace your grass.material file with this;

Code:
material grass
{
   transparency_casts_shadows off
   receive_shadows off
   technique
   {
      pass
      {
         //lighting off
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         alpha_rejection greater_equal 128
         
         texture_unit
         {
            texture grass2.png
         }
      }
   }
}
material yellowGrass
{
   transparency_casts_shadows off
   receive_shadows off
   technique
   {
      pass
      {
         //lighting off
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         alpha_rejection greater_equal 128
         
         texture_unit
         {
            texture yellowGrass.png
         }
      }
   }
}
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Witacha
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PostSubject: Re: Three Questions   Sun Mar 29, 2015 2:57 pm

McgeeTheDog wrote:
Witacha wrote:
First Questions: You're grass material must look like this

Code:
material blankgrassMat
{
   transparency_casts_shadows off
   receive_shadows off
   technique
   {
      pass
      {
         ambient 0.75 0.75 0.75 1
         diffuse 0.1 0.1 0.1 1
         cull_hardware none
         cull_software none

         alpha_rejection greater_equal 128

         texture_unit
         {
            texture blankgrass.png
         }
      }
   }
}

Second Questions:

[Object]
DeadTree2.0.mesh
1760 1513 1798
15 15 15
0 50<-(edit this one) 0
Thanks for the second bit! But are you telling me to replace my grass material with that code, orrr?

Yeah and you're welcome ^^
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McgeeTheDog

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PostSubject: Re: Three Questions   Sun Mar 29, 2015 3:24 pm

ShadoWolfozo wrote:
The Text bubble uses the same image as your buttons I think.

The text colour must be changed in magixgui in the source code. Do a search for chat or username.


If you're using oIT grass replace your grass.material file with this;

Code:
material grass
{
   transparency_casts_shadows off
   receive_shadows off
   technique
   {
      pass
      {
         //lighting off
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         alpha_rejection greater_equal 128
         
         texture_unit
         {
            texture grass2.png
         }
      }
   }
}
material yellowGrass
{
   transparency_casts_shadows off
   receive_shadows off
   technique
   {
      pass
      {
         //lighting off
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         alpha_rejection greater_equal 128
         
         texture_unit
         {
            texture yellowGrass.png
         }
      }
   }
}
I replaced it and it's exactly the same. ;n;
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Witacha
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PostSubject: Re: Three Questions   Sun Mar 29, 2015 6:33 pm

McgeeTheDog: Did you try what I posted ?
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McgeeTheDog

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PostSubject: Re: Three Questions   Sun Mar 29, 2015 8:17 pm

Witacha wrote:
McgeeTheDog: Did you try what I posted ?
Yes, and I got this error:
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Witacha
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PostSubject: Re: Three Questions   Sun Mar 29, 2015 8:33 pm

McgeeTheDog wrote:
Witacha wrote:
McgeeTheDog: Did you try what I posted ?
Yes, and I got this error:

Did you edit "blank" to the name of you're grass ?
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McgeeTheDog

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PostSubject: Re: Three Questions   Sun Mar 29, 2015 8:35 pm

Witacha wrote:
McgeeTheDog wrote:
Witacha wrote:
McgeeTheDog: Did you try what I posted ?
Yes, and I got this error:

Did you edit "blank" to the name of you're grass ?
Yup
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McgeeTheDog

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PostSubject: Re: Three Questions   Sun Mar 29, 2015 8:40 pm

Fixed.
But now..
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Witacha
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PostSubject: Re: Three Questions   Sun Mar 29, 2015 9:05 pm

McgeeTheDog wrote:
Fixed.
But now..

Which grass are you trying to use? a new one ?
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McgeeTheDog

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PostSubject: Re: Three Questions   Sun Mar 29, 2015 9:40 pm

The default ones
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Witacha
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PostSubject: Re: Three Questions   Mon Mar 30, 2015 4:16 pm

Try this?
Code:
[Grass]
yellowGrass
defaultgrass.png
grass_tex.jpg
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McgeeTheDog

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PostSubject: Re: Three Questions   Mon Mar 30, 2015 4:43 pm

Witacha wrote:
Try this?
Code:
[Grass]
yellowGrass
defaultgrass.png
grass_tex.jpg
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Witacha
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PostSubject: Re: Three Questions   Mon Mar 30, 2015 5:01 pm

Code:
[Grass]
yellowGrass
homegrassdensity.png
grass_tex.jpg

Download this: http://sta.sh/0jrkcp808yt rename to "grass_tex.jpg"
And this, place it into the grass folder: http://sta.sh/010algq2t62d (it must be named by yellowGrass)
Edit you're grass.material and add or replace:
Code:
material yellowGrass
{
   transparency_casts_shadows off
   receive_shadows off
   technique
   {
      pass
      {
         //lighting off
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         alpha_rejection greater_equal 128
         
         texture_unit
         {
            texture yellowGrass.png
         }
      }
   }
}
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McgeeTheDog

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PostSubject: Re: Three Questions   Mon Mar 30, 2015 5:16 pm

Witacha wrote:
Code:
[Grass]
yellowGrass
homegrassdensity.png
grass_tex.jpg

Download this: http://sta.sh/0jrkcp808yt rename to "grass_tex.jpg"
And this, place it into the grass folder: http://sta.sh/010algq2t62d (it must be named by yellowGrass)
Edit you're grass.material and add or replace:
Code:
material yellowGrass
{
   transparency_casts_shadows off
   receive_shadows off
   technique
   {
      pass
      {
         //lighting off
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         alpha_rejection greater_equal 128
         
         texture_unit
         {
            texture yellowGrass.png
         }
      }
   }
}
Alrighty, where do I place the grass tex?
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Witacha
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PostSubject: Re: Three Questions   Mon Mar 30, 2015 5:49 pm

Well in you're grass folder or texture folder or in you're map folder.
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