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 Another question :D *SOLVED*

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Cloud
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PostSubject: Another question :D *SOLVED*   Sun Feb 22, 2015 12:24 am

I have another question.

I have a mesh named horse.mesh, with a skeleton file.
I have another horse mesh that I also want in game, so I want both meshes in game and renaming the new .mesh and .skeleton will not work. I am also having this issue with a wolf. Any help? xD


Last edited by Cloud on Sun Feb 22, 2015 2:36 pm; edited 1 time in total
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Myz
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PostSubject: Re: Another question :D *SOLVED*   Sun Feb 22, 2015 12:29 am

If the skeleton names are the same you'd have to run one of the meshes through xmlconverter, edit the skeleton name to something else in the xml, convert it back to a mesh and then rename the skeleton to that.
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GlaciaTheWolf
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PostSubject: Re: Another question :D *SOLVED*   Sun Feb 22, 2015 12:31 am

As myz said, Rename one of the horse meshes to horse2.mesh (or something of that nature)

then convert it in ogre command line tools, open it with notepad++ and scroll allll the way to the bottom, and rename the skeleton (dont remove.skeleton!)
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Cloud
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PostSubject: Re: Another question :D *SOLVED*   Sun Feb 22, 2015 12:40 am

I don't have Notepad ++, would normal Notepad work? And I could probably get Notepad ++ if needed ouo thanks
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GlaciaTheWolf
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PostSubject: Re: Another question :D *SOLVED*   Sun Feb 22, 2015 1:02 am

Notepad++ is easier to use, though, if you are just changing the name of the skeleton, im 99% sure it will work
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Cloud
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PostSubject: Re: Another question :D *SOLVED*   Sun Feb 22, 2015 1:08 am

It did. But now I've got another question Very Happy

The critter I am 99.99% positive is a WoW critter, and it doesn't have an animation named Idle, so when it is idle it uses its run animation. It has various stand animations and I want to use one of them as the critter's idle animation. How would I do this? ouo
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GlaciaTheWolf
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PostSubject: Re: Another question :D *SOLVED*   Sun Feb 22, 2015 2:49 am

For that y ou do need notepad ++ open it in notepad++ press alt 3 may take a minut to load then go down to the stand animation u want and rename it to Idle
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Cloud
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PostSubject: Re: Another question :D *SOLVED*   Sun Feb 22, 2015 3:01 am

Okay. Sounds so much easier than I thought. Thanks, I'll post back here if it worked or not


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Cloud
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PostSubject: Re: Another question :D *SOLVED*   Sun Feb 22, 2015 12:19 pm

EDIT: Solved. Thanks Sly Very Happy
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