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 Adding sounds/ambient to critters/prey? (Solved, thank you so much!)

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KetsuNika

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Game username : xKetsuNikax
Server : Forging Zero {Private Server} <Owner>
Female Posts : 172
Join date : 2014-03-14
Age : 18
Location : Portland, OR

PostSubject: Adding sounds/ambient to critters/prey? (Solved, thank you so much!)   Sat Dec 20, 2014 10:48 pm

Alright, I would love it if anybody could help me out on this..
How exactly do you add sounds to certain critters?
I mean like, make a Wolf critter howl when it attacks or such?
~ShadowBlade~


Last edited by ShadowBlade on Sun Dec 21, 2014 8:24 pm; edited 1 time in total
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Join date : 2013-07-21
Age : 16

PostSubject: Re: Adding sounds/ambient to critters/prey? (Solved, thank you so much!)   Sat Dec 20, 2014 11:25 pm

In your cd1.dat (unencrypted)
Let's use at a OIT critter as example:

Quote :

[Great Hawk]
mesh=hawk
isUncustomizable=true
scale=12
flying=true
hp=2500
maxSpeed=200
decisionMin=3
decisionDeviation=7
dropList=bracelet1,0.9
dropList=bracelet3L,0.9
dropList=bracelet3R,0.9
dropList=earrings,0.9
dropList=necklace2,0.01
dropList=necklace5,0.01
dropList=helmet3,0.01
dropList=bracelet5,0.01
skillDrop=Tame,50
attackList=-60,100,0,0,3
sound=hawkCall.mp3
The bolded parameter makes it have a sound at the moment of attack or be around.


Just make sure you have the .mp3 in the sounds folder.
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lazyzim

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Server : Dragon's Den
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PostSubject: Re: Adding sounds/ambient to critters/prey? (Solved, thank you so much!)   Sun Dec 21, 2014 5:11 am

That makes a sound on attack. Does not work for praiseables or if no attack.
I think this person is after background sounds. Like sheep baaing, cattle lowing when in a field, pigs oinking. The sounds animals make when they are just being animals.
For this I tend to just attach the sound to an object like a rock or tree where the animals spawn.
~Lazyzim~
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KetsuNika

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Game username : xKetsuNikax
Server : Forging Zero {Private Server} <Owner>
Female Posts : 172
Join date : 2014-03-14
Age : 18
Location : Portland, OR

PostSubject: Re: Adding sounds/ambient to critters/prey? (Solved, thank you so much!)   Sun Dec 21, 2014 8:24 pm

Zflylexka wrote:
In your cd1.dat (unencrypted)
Let's use at a OIT critter as example:

Quote :

[Great Hawk]
mesh=hawk
isUncustomizable=true
scale=12
flying=true
hp=2500
maxSpeed=200
decisionMin=3
decisionDeviation=7
dropList=bracelet1,0.9
dropList=bracelet3L,0.9
dropList=bracelet3R,0.9
dropList=earrings,0.9
dropList=necklace2,0.01
dropList=necklace5,0.01
dropList=helmet3,0.01
dropList=bracelet5,0.01
skillDrop=Tame,50
attackList=-60,100,0,0,3
sound=hawkCall.mp3
The bolded parameter makes it have a sound at the moment of attack or be around.


Just make sure you have the .mp3 in the sounds folder.

Thank you so much, Zflylexka!


lazyzim wrote:
That makes a sound on attack. Does not work for praiseables or if no attack.
I think this person is after background sounds. Like sheep baaing, cattle lowing when in a field, pigs oinking. The sounds animals make when they are just being animals.
For this I tend to just attach the sound to an object like a rock or tree where the animals spawn.
~Lazyzim~

I was actually looking for both, "static" and "attack" sounds. In other words, thank you very much as well, Lazyzim!
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