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 Mouth texture not showing up

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silverfan118

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Game username : Silverfan118
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PostSubject: Mouth texture not showing up   Tue Nov 11, 2014 7:26 pm

Sorry to bother, but i'm having trouble with the mouth texture that the character has, it turns out black and yellow, and i have checked the texture files and i can't figure out what's doing it, whether it's something i have forgotten to do, or i am missing...

Spoiler:
 

i would appreciate the help, thank you.
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PostSubject: Re: Mouth texture not showing up   Tue Nov 11, 2014 9:35 pm

What head is that?

I believe there are certain heads that won't show up mouth texture because a exporting fact.

Try .xml it or re-export the head of the original IT blenders with blender and Ogre Command Line Tools to fix it.
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silverfan118

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PostSubject: Re: Mouth texture not showing up   Tue Nov 11, 2014 10:00 pm

It's heads, 2, 3, 4 and 6 that have no mouth texture.

Sorry to bother you, but could you explain further how i would do that? I'd appreciate the help, thanks.
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ShadoWolfozo

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PostSubject: Re: Mouth texture not showing up   Tue Nov 11, 2014 11:31 pm

You deleted the default preset textures in your materials/textures folder.
You need to go put it back, that is where the texture for the mouth and tongue comes from.
Well, that's if they don't use the /actual/ mouth texture. Which... for some reason sometimes they don't?

Either way, go through your textures folder and see if your missing A. the mouth texture (then check it) and if that fails, B. find the headtex1 or whatever the file is called (it'll be of a brown lion) and put that in. Since you only said a couple heads are missing it, that should be why.

This is a very common mistake with people trying to create their own servers - ditching textures and other files they don't need while unknowingly breaking their game at the same time.
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silverfan118

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PostSubject: Re: Mouth texture not showing up   Wed Nov 12, 2014 11:21 am

i've had a look at my materials and the headTex1 is still there, along with the mouth texture (mouthTex1), some heads do have the mouth texture in them, just the ones i mentioned are missing it, here's a screenshot of the textures if it helps in anyway. Perhaps i'm missing a bit of code?

anyway here's a screenshot of the files

Spoiler:
 

This is the headmark that uses the mouth texture, i couldn't find any other headmark in the code that uses the texture, this is the only part which states it does. (from magixmod2 script)
Sorry if it isn't much help, just trying to provide with what i can.

Code:
material HeadMark17_1
{
   receive_shadows on
   technique 1
   {
      pass
      {
         fragment_program_ref HeadMark_PS
         {
            param_named_auto colorMod1 custom 1
            param_named_auto colorMod2 custom 2
            param_named_auto colorMod3 custom 3
            param_named_auto colorMod4 custom 4
            param_named_auto colorMod5 custom 5
            param_named_auto colorMod6 custom 6
            param_named_auto colorMod7 custom 7
            param_named_auto colorMod8 custom 8
         }
         texture_unit
         {
            texture white.jpg
            tex_coord_set 0
         }
         texture_unit
         {
            texture headMask1.png
            tex_coord_set 1
         }
         texture_unit
         {
            texture headMask2.png
            tex_coord_set 2
         }
         texture_unit
         {
            texture headMask3.png
            tex_coord_set 3
         }
         texture_unit
         {
            texture headMask4.png
            tex_coord_set 4
         }
         texture_unit
         {
            texture headMask5.png
            tex_coord_set 5
         }
         texture_unit
         {
            texture headMask6.png
            tex_coord_set 6
         }
         texture_unit
         {
            texture headMask7.png
            tex_coord_set 7
         }
         texture_unit
         {
            texture mouthTex1.jpg
            tex_coord_set 8
         }
         texture_unit
         {
            texture headMark17.png
            tex_coord_set 9
         }
      }
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         depth_func equal
                  scene_blend zero src_colour
      }
   }
   technique 2
   {
      pass
      {
         lighting off
         texture_unit
         {
            colour_op_ex source1 src_manual src_current 1 1 1 1
         }
      }
      pass
      {
         lighting off
         scene_blend alpha_blend
         depth_func equal
         texture_unit
         {
            texture headMask1.png
            alpha_op_ex source1 src_texture src_texture
            colour_op_ex source2 src_texture src_texture
         }
         texture_unit
         {
            colour_op_ex blend_diffuse_alpha src_manual src_current 1 1 1 1
         }
      }
      pass
      {
         lighting off
         scene_blend alpha_blend
         depth_func equal
         texture_unit
         {
            texture headMask2.png
            alpha_op_ex source1 src_texture src_texture
            colour_op_ex source2 src_texture src_texture
         }
         texture_unit
         {
            texture mouthTex1.jpg
            colour_op_ex blend_diffuse_alpha src_texture src_current
         }
      }
      pass
      {
         lighting off
         scene_blend alpha_blend
         depth_func equal
         texture_unit
         {
            texture headMask3.png
            alpha_op_ex source1 src_texture src_texture
            colour_op_ex source2 src_texture src_texture
         }
         texture_unit
         {
            colour_op_ex blend_diffuse_alpha src_manual src_current 1 1 1 1
         }
      }
      pass
      {
         lighting off
         scene_blend alpha_blend
         depth_func equal
         texture_unit
         {
            texture headMask4.png
            alpha_op_ex source1 src_texture src_texture
            colour_op_ex source2 src_texture src_texture
         }
         texture_unit
         {
            colour_op_ex blend_diffuse_alpha src_manual src_current 1 1 1 1
         }
      }
      pass
      {
         lighting off
         scene_blend alpha_blend
         depth_func equal
         texture_unit
         {
            texture headMask5.png
            alpha_op_ex source1 src_texture src_texture
            colour_op_ex source2 src_texture src_texture
         }
         texture_unit
         {
            colour_op_ex blend_diffuse_alpha src_manual src_current 1 1 1 1
         }
      }
      pass
      {
         lighting off
         scene_blend alpha_blend
         depth_func equal
         texture_unit
         {
            texture headMask6.png
            alpha_op_ex source1 src_texture src_texture
            colour_op_ex source2 src_texture src_texture
         }
         texture_unit
         {
            colour_op_ex blend_diffuse_alpha src_manual src_current 0 0 0 1
         }
      }
      pass
      {
         lighting off
         scene_blend alpha_blend
         depth_func equal
         texture_unit
         {
            texture headMask7.png
            alpha_op_ex source1 src_texture src_texture
            colour_op_ex source2 src_texture src_texture
         }
         texture_unit
         {
            colour_op_ex blend_diffuse_alpha src_manual src_current 1 1 1 1
         }
      }
      pass
      {
         lighting off
         scene_blend alpha_blend
         depth_func equal
         texture_unit
         {
            texture headMark17.png
            alpha_op_ex source1 src_texture src_texture
            colour_op_ex source2 src_texture src_texture
         }
         texture_unit
         {
            colour_op_ex blend_diffuse_alpha src_manual src_current 1 1 1 1
         }
      }
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         depth_func equal
                  scene_blend zero src_colour
      }
   }
}

thank you all for the help so far, i appreciate it.
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ShadoWolfozo

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PostSubject: Re: Mouth texture not showing up   Wed Nov 12, 2014 1:56 pm

That's fine mate, nice having someone who's actually providing us with enough information to help for a change haha

Another file called headTex3.jpg may be the issue? You don't seem to have it. It's another mouth-tex but called headTex3.jpg
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silverfan118

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PostSubject: Re: Mouth texture not showing up   Wed Nov 12, 2014 3:57 pm

ooooo, you're right i don't have a headTex3 in my texture folder, just a headTex1.

and yeah, i understand you are all busy, thanks for the help c:

EDIT: i checked my magixmod2 file, and i could not find a headtex3 in the code, however i did find headtex2 within the code, not sure if it helps, i also checked magixmod too, there is no "headtex3" there either. Do i need to get this file or change some code so that it uses headtex1?
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Torenok

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PostSubject: Re: Mouth texture not showing up   Thu Nov 13, 2014 4:39 am

What you are missing is headTex2.jpg. You will either need to find a replacement or make a new one. Don't know how well simply renaming the first image will work as there are differences in the head that may lead to misaligned textures.

Hope this helps.
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ShadoWolfozo

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PostSubject: Re: Mouth texture not showing up   Thu Nov 13, 2014 9:28 am

http://www.mediafire.com/view/f252aiwca0b6kjk/headTex2.jpg

For your convenience Smile
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