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 Connection problem again (FIXED)

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1sleep-and-smoke1

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Game username : 1sleep-and-smoke1
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Age : 21
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PostSubject: Connection problem again (FIXED)   Sat Nov 01, 2014 8:54 pm

First topic message reminder :

Connection problem again lmao.
So this time neither I and Cloud can connect. o.o
She put my IP adress in Gameconfig,something like that xD Sent me the files and I added that localip.txt but I still can't connect.
Yes,I portforwarded and turned off my firewall but it still doesn't let me connect.
(Yeah,I tuned on gameserver and loginserver)


Last edited by Alex912 on Thu Jan 15, 2015 3:42 pm; edited 1 time in total
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1sleep-and-smoke1



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Join date : 2014-10-15

PostSubject: Re: Connection problem again (FIXED)   Sun Jan 04, 2015 5:38 pm

We have a small problem here,we don't know which my IP should we use
Spoiler:
 
Help please?
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Witacha
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PostSubject: Re: Connection problem again (FIXED)   Sun Jan 04, 2015 7:30 pm

Emm i'm not sure ? probably IP address.
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Cloud
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PostSubject: Re: Connection problem again (FIXED)   Mon Jan 05, 2015 12:39 am

If it's Alex's IP address, wouldn't that basically just make it a loopback server?
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Revaen
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PostSubject: Re: Connection problem again (FIXED)   Mon Jan 05, 2015 2:04 am

@Cloud: No really, this is the function as the IP as the domain thing;

RedEye wrote:
As an example:
A server address gets resolved to an IP. It works like this:
Computer = Your computer:
* Computer wants to connect to server.sanctumofkito.com
* Computer asks internet where server.sanctumofkito.com points to
* The internet answers server.sanctumofkito.com points to 201.40.20.120
* Computer connects to 201.40.20.120

If 201.40.20.120 changes, then you just update server.sanctumofkito.com to instead point at 201.40.20.211

So, let's say the users(another computers) connect to the Hoster's IP for can play in a local area(?).

EDIT:Oh, btw for Alex: you can check your IP address doing this:
1.-Right click the Start button
2.-Text cmd (command prompt) in search
3.-Text ipconfig in the command prompt
4.-Find your type of internet connection(LAN, Whatever) and find in the IPv4 the IP it should give you.That should be your IP, indeed.
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Cloud
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PostSubject: Re: Connection problem again (FIXED)   Mon Jan 05, 2015 2:42 am

The IP would need to be static, I assume?
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Revaen
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PostSubject: Re: Connection problem again (FIXED)   Mon Jan 05, 2015 3:13 am

Cloud wrote:
The IP would need to be static, I assume?
Apparently No-IP gives a static IP, so, it must not be a issue.
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Cloud
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PostSubject: Re: Connection problem again (FIXED)   Tue Jan 06, 2015 10:39 pm

Okay.
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1sleep-and-smoke1

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PostSubject: Re: Connection problem again (FIXED)   Wed Jan 14, 2015 3:05 pm

Still having those connection problems so I though...Is only one person allowed to have all those important server files like solution? This may seem as a stupid question but I was just wondering if that's what the issue,because I have all the files like Cloud does.
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KetsuNika

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PostSubject: Re: Connection problem again (FIXED)   Wed Jan 14, 2015 9:08 pm

Alex912 wrote:
Still having those connection problems so I though...Is only one person allowed to have all those important server files like solution? This may seem as a stupid question but I was just wondering if that's what the issue,because I have all the files like Cloud does.

Don't know if this is the answer you're looking for but, only the person hosting the server must have all the files. (i.e. Server files and such). Everyone else only needs the files in the Client folder.

~ShadowBlade~
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1sleep-and-smoke1

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Age : 21
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PostSubject: Re: Connection problem again (FIXED)   Wed Jan 14, 2015 9:22 pm

Soo,if somebody else has these files connecting won't work..?
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1sleep-and-smoke1

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Age : 21
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PostSubject: Re: Connection problem again (FIXED)   Thu Jan 15, 2015 3:04 pm

Nevermind,I figured out what's wrong. Thanks for help everyone <33
But if we have a problem again we will ask for help again,obviously.
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Cloud
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PostSubject: Re: Connection problem again (FIXED)   Sat Jan 17, 2015 1:23 am

I play on a server that has the hoster with one copy of the source code and the coder is not the hoster, so therefore there are two copies. But whatever works.
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