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 Game.exe has stopped working with about every Head/Tail/Mane/Whatever I put in.

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lol_lions

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Game username : lol_lions
Server : Impressive Dragon
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PostSubject: Game.exe has stopped working with about every Head/Tail/Mane/Whatever I put in.   Sat Oct 11, 2014 8:52 pm

Source code allows up to 15 heads, but, Each new one I put in crashes with the 'Game.exe has stopped working' message.
I've kept quiet and just searched for an answer for a long time now because I felt as if I would be a bother or considered a noob for asking.

I've heard something about this being due to .skeleton files, but most of these heads/tails I download don't contain .skeleton files, or use the ones from the game.
Any help?

EDIT: Aaaand I got them in and they are pure white..
EDIT: Solved on my own, SOLUTION BELOW.

For heads/tails crashing:

Check in Client/Media/Models
look for the head skeletons,
If they say Armature, copy and paste them,
rename the COPIES so that they just say something simple like Head2.skeleton,
FINISHED.

White heads:
http://www.kitopen.com/t744-adding-heads-into-own-compiles
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Revaen
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PostSubject: Re: Game.exe has stopped working with about every Head/Tail/Mane/Whatever I put in.   Mon Oct 13, 2014 9:44 pm

They're white because you need code MagixMod. program things for the heads, tails or/and whatever.

And no, you can't "add" or "convert" another's skeletons to your own heads/tails and such by just changing it's name.

You need to get Ogre Command Lines Tool and re-code the head's script by converting it to .xml and go at the end to edit that head's skeleton by changing that parameter.

I suggest you to find more information by checking 3D modeling tutorial sections by our friend Shad' or Sly'.
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