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 OGRE EXCEPTION(5:ItemIdentityException)

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kwibjo

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Game username : kwibjo
Male Posts : 3
Join date : 2013-08-31
Age : 20

PostSubject: OGRE EXCEPTION(5:ItemIdentityException)   Thu Sep 18, 2014 12:16 pm

Yeah, so this is my first post and all but I've managed to make it this far without much help.

Anyway, I managed to get the server working and the game connects to it, the problem is after I connect it give me this error:

OGRE EXCEPTION(5:ItemIdentityException): Missing option 'TileSize' in TerrainSceneManager::loadConfig at C:\kito\git\sources\dependencies\ogre_src_v1-7-4\PlugIns\OctreeSceneManager\src\OgreTerrainSceneManager.cpp (line 141)

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I'm not sure why trying to access in C:\kito\... but it doesn't exist and I'm not sure what I need to get it working. Any help would be appreciated. Very Happy
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RedEye
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Game username : -redeye-
Server : KITO
Male Posts : 2578
Join date : 2011-07-24
Age : 30

PostSubject: Re: OGRE EXCEPTION(5:ItemIdentityException)   Thu Sep 18, 2014 2:19 pm

C:\kito is where I compiled Ogre core.
Basically told telling you that the map cfg file is missing its tilesize. Parameter. Look at other map's cfg file

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kwibjo

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Game username : kwibjo
Male Posts : 3
Join date : 2013-08-31
Age : 20

PostSubject: Re: OGRE EXCEPTION(5:ItemIdentityException)   Thu Sep 18, 2014 2:35 pm

Oh, okay. I managed to fix it by just re-downloading the source again and replacing /media/ with the new download and that managed to fix it.

Not sure why that worked but it did... lol. Smile
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Revaen
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Join date : 2013-07-21
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PostSubject: Re: OGRE EXCEPTION(5:ItemIdentityException)   Thu Sep 18, 2014 4:58 pm

It was not neccessary but...
Let's take bonfireislandterrain.cfg as example:
Quote :
PageSource=Heightmap
Heightmap.image=bonfireIslandterrain.png
PageSize=513
TileSize=65
MaxPixelError=3

PageWorldX=5000
PageWorldZ=5000
MaxHeight=300

MaxMipMapLevel=5
VertexProgramMorph=yes
LODMorphStart=0.2

CustomMaterialName=Terrain/BonfireIsland
The part in bold is what the program can't find.
Try add it at the map you tried to get on:
find it in:
media>terrains>the map's name that crash

then open the map'snameterrain.cfg with notepad and add that parameter, after it, save and go in-game.
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