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 Crashes after logging in

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BlueCrisis

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PostSubject: Crashes after logging in   Thu Sep 04, 2014 12:05 am

First off, I apologize if this is in the wrong section, very new to these forums.

Anyway, I have recently started making my own IT server for the first time, and I had my friend help me add items and heads/tails (BUT, he only added the wolf heads, sabertooth head, and a few of the normal tails, nothing else.) and after adding those, the server seems to be crashing everytime I log in during the loading screen (when it's loading the characters) I'm not sure how to fix this. In case you were wondering, by the way, there is no error message/crash message, the game just completely stops working and the only thing that pops up says "game.exe has stopped working" followed by the windows saying you should close the program, etc, etc. I believe the body parts I added was this pack: Body Part Pack

Once again, sorry if this is in the wrong section, new to these forums, and thank you if you can help!

Also, here is the error:
Click for Image:
 
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Revaen
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PostSubject: Re: Crashes after logging in   Thu Sep 04, 2014 1:02 am

Just added them in-game..like that?

Have you edited the Max_Heads section in your source?
Or you just remplaced already existing heads?
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BlueCrisis

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PostSubject: Re: Crashes after logging in   Thu Sep 04, 2014 1:14 am

Yes, edited the max heads and no, didn't replace any existing heads
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Revaen
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PostSubject: Re: Crashes after logging in   Thu Sep 04, 2014 3:08 am

BlueCrisis wrote:
Yes, edited the max heads and no, didn't replace any existing heads
Uhm, it may be too that your character contains any random letter in it? (¨ ´) It may happens.

If that's not, try create a new character and then do the progress with heads again.
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BlueCrisis

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PostSubject: Re: Crashes after logging in   Thu Sep 04, 2014 12:10 pm

No characters have any symbols, and I can't make a new character because it crashes when its loading the character selection screen
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Rihard

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PostSubject: Re: Crashes after logging in   Thu Sep 04, 2014 12:35 pm

Ogre log please.
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BlueCrisis

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PostSubject: Re: Crashes after logging in   Thu Sep 04, 2014 12:42 pm

Will post that when I get home from school
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ObeyTheFist

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PostSubject: Re: Crashes after logging in   Thu Sep 04, 2014 2:00 pm

You added in the FH body mods? You know you need to rework the MagixMod.material for that since the IT bodies and FH bodies each use different UVs and body masks?

Just tossing things out there since I can't think of much else that would crash you with no error at that screen.

Unless some of the body parts you added clash with a character you'd already made? I'd go into your server Data files and check your character file to see if everything matches up.
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RedEye
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PostSubject: Re: Crashes after logging in   Thu Sep 04, 2014 3:07 pm

Just to be clear. Is the server crashing or not? Seems to be isn't an term I like in that case

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BlueCrisis

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PostSubject: Re: Crashes after logging in   Thu Sep 04, 2014 8:52 pm

ObeyTheFist wrote:
You added in the FH body mods? You know you need to rework the MagixMod.material for that since the IT bodies and FH bodies each use different UVs and body masks?

Just tossing things out there since I can't think of much else that would crash you with no error at that screen.

Unless some of the body parts you added clash with a character you'd already made? I'd go into your server Data files and check your character file to see if everything matches up.
Didn't add in any bodies at all, only a few heads and tails.
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BlueCrisis

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PostSubject: Re: Crashes after logging in   Thu Sep 04, 2014 8:53 pm

RedEye wrote:
Just to be clear. Is the server crashing or not? Seems to be isn't an term I like in that case
Yes, it is crashing

sorry for the double posting, couldn't figure out how to quote 2 people uou
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Rihard

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PostSubject: Re: Crashes after logging in   Fri Sep 05, 2014 11:42 am

Ogre log please, again.
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BlueCrisis

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PostSubject: Re: Crashes after logging in   Fri Sep 05, 2014 12:37 pm

Click to see Ogre Log:
 
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BlueCrisis

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PostSubject: Re: Crashes after logging in   Sat Sep 06, 2014 11:55 pm

Posted the entire log uou
Need help asap because I really want to start working on it again
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Rihard

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PostSubject: Re: Crashes after logging in   Tue Sep 09, 2014 1:42 pm

Code:
22:54:35: WARNING: Semidome.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
22:54:35: WARNING: Ceiling.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.

Add this meshes again. It is older format.
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RedEye
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PostSubject: Re: Crashes after logging in   Tue Sep 09, 2014 1:50 pm

22:54:36: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource logowaves.jpg in resource group General or any other group. in ResourceGroupManager::openResource at C:\kito\git\sources\dependencies\ogre_src_v1-7-4\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
22:54:36: Error loading texture logowaves.jpg. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource logowaves.jpg in resource group General or any other group. in ResourceGroupManager::openResource at C:\kito\git\sources\dependencies\ogre_src_v1-7-4\OgreMain\src\OgreResourceGroupManager.cpp (line 753)

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BlueCrisis

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PostSubject: Re: Crashes after logging in   Wed Sep 10, 2014 12:46 am

I put the logo waves back into the folder, and added the meshes. Still crashing ;v;
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BlueCrisis

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PostSubject: Re: Crashes after logging in   Wed Sep 10, 2014 1:22 am

Fixed! A skeleton was missing, went the the coding for a few hours and found the problem. Thank you everyone for the help!

Edit: Now that the crashing stopped, the tail and head are not in sync with the run (I'm not using the default run, I'm using one of the improved runs)

Head 7 and tail 7 is also crashing with no crash message
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Revaen
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PostSubject: Re: Crashes after logging in   Wed Sep 10, 2014 2:36 am

BlueCrisis wrote:
Fixed! A skeleton was missing, went the the coding for a few hours and found the problem. Thank you everyone for the help!

Edit: Now that the crashing stopped, the tail and head are not in sync with the run (I'm not using the default run, I'm using one of the improved runs)

Head 7 and tail 7 is also crashing with no crash message
Probably because they're using the old running animation but body uses the improved? 

And please, provide a log from these crashing with head and tail, there are many reasons to crash with these.
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BlueCrisis

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PostSubject: Re: Crashes after logging in   Wed Sep 10, 2014 3:35 am

Zflylexka wrote:
BlueCrisis wrote:
Fixed! A skeleton was missing, went the the coding for a few hours and found the problem. Thank you everyone for the help!

Edit: Now that the crashing stopped, the tail and head are not in sync with the run (I'm not using the default run, I'm using one of the improved runs)

Head 7 and tail 7 is also crashing with no crash message
Probably because they're using the old running animation but body uses the improved? 

And please, provide a log from these crashing with head and tail, there are many reasons to crash with these.
Fixed the running animation, here is the log:

click:
 
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RedEye
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PostSubject: Re: Crashes after logging in   Wed Sep 10, 2014 4:52 am

22:37:35: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource lovebox.mesh in resource group Autodetect or any other group. in ResourceGroupManager::openResource at C:\kito\git\sources\dependencies\ogre_src_v1-7-4\OgreMain\src\OgreResourceGroupManager.cpp (line 753)

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BlueCrisis

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PostSubject: Re: Crashes after logging in   Wed Sep 10, 2014 3:33 pm

Added the items back in, they are no longer crashing.
Head 7  + Tail 7 are crashing still, though
Plus my admin auras a rising way too fast, is there a way to  fix that?
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RedEye
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PostSubject: Re: Crashes after logging in   Wed Sep 10, 2014 3:58 pm

Ogre.log tells what is missing.

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BlueCrisis

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PostSubject: Re: Crashes after logging in   Wed Sep 10, 2014 5:16 pm

Ok, thank you Red uvu
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BlueCrisis

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PostSubject: Re: Crashes after logging in   Wed Sep 10, 2014 8:23 pm

Does anyone know how I can make it so admin auras dont rise so fast?
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