HomePortalFAQSearchMemberlistUsergroupsRegisterLog in
Meet the new KITO admins & hear their plans here.
You can use google search to find threads and posts here now. Example

Share | 
 

 Problem with the mod aura

View previous topic View next topic Go down 
AuthorMessage
Jonty

avatar

Game username : Jonty
Server : Remember Me
Female Posts : 28
Join date : 2013-05-01
Age : 17

PostSubject: Problem with the mod aura   Wed Aug 20, 2014 11:03 pm

Okay so I retextured the admin aura, and called it Rising Shards, and put the code in the MagixGUI.h and removed the //s. By the way I made "Rising shards" an item so you can spawn it as well. I put the mod aura in the texture folder and went to Items.cfg and put Rising Shards;Rising Shards;Main;0;1 but when I go in game and use /spoon Rising Shards, it says "Rising Shards spawned" but then the game crashes. Any way to fix this?
Back to top Go down
Hyper
Admin
avatar

Game username : Hyper
Server : Azoptaos
Male Posts : 489
Join date : 2014-02-09
Age : 19

PostSubject: Re: Problem with the mod aura   Wed Aug 20, 2014 11:16 pm

lol did you make a mesh for it? The first thing in your item code is the mesh. Here's what I use for shards:

Code:
fireshard;Fire Shard;Main;0;0;0;Flameaura;0 0 0;1

fireshard: mesh name, or the little red diamond that shows when you drop it.
Fire Shard: what the item will be named
Flameaura: the particle script name

________________________________
Back to top Go down
http://azoptaos.boards.net/
 
Problem with the mod aura
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Keeping I.T. Open :: SUPPORT :: Support :: Solved Support Issues-
Jump to: