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 How can I get the compile to recognize items.cfg has been encrypted

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lazyzim

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Server : Dragon's Den
Male Posts : 736
Join date : 2011-11-27

PostSubject: How can I get the compile to recognize items.cfg has been encrypted   Sun Aug 03, 2014 5:28 am

Hi Guys,

I have been trying to get the solution to recognize I have encrypted items.cfg.
The only spot I find in the solution is in MagixExternalDefinitions.h

Code:

 {
 loadUnitMeshes("UnitMeshes.cfg");
 loadUnitEmotes("UnitEmotes.cfg");
 loadItems("Items.cfg");
 loadHotkeys("Hotkeys.cfg");
 attackList.clear();
 loadAttacks("ad1.dat",false);
 loadAttacks("CustomAttacks.cfg",true);
 critterList.clear();
 loadCritters("cd1.dat",false);
 loadCritters("CustomCritters.cfg",true);
 if(!XOR7FileGen("cd2.dat","cd2.cfg",true,true))
 throw(Exception(9,"Corrupted Data File","cd2.dat, please run the autopatcher."));
 else _unlink("cd2.cfg");

If I change loadItems("Items.cfg"); to loadItems("Items.dat",false);  I get Error:too many arguments in function call.

Any help would be appreciated.

~Lazyzim~
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Male Posts : 314
Join date : 2013-07-21
Age : 16

PostSubject: Re: How can I get the compile to recognize items.cfg has been encrypted   Mon Aug 04, 2014 7:48 pm

It's ("Items.dat"); without false or true that works correctly with it.


But I don't recommend do that, or, your system will cannot receive the item's name to spawn or drop.


So, yeah, "true" or "false" may have certain function.
Let me check.


Wooah, that post down was completely unexpected.

Thanks Red.


Last edited by Zflylexka on Fri Aug 15, 2014 2:30 am; edited 1 time in total
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RedEye
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Game username : -redeye-
Server : KITO
Male Posts : 2575
Join date : 2011-07-24
Age : 30

PostSubject: Re: How can I get the compile to recognize items.cfg has been encrypted   Mon Aug 04, 2014 8:56 pm


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