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 "Turning" Objects.

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Nuttybear

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PostSubject: "Turning" Objects.   Sun Aug 03, 2014 1:20 am

During map making, I had a wolf statue that ended up the wrong direction.
I know you can rotate it, but it's not the way that would be helpful for this.

Is there any way I can just turn it the other direction? .o.
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ShadoWolfozo

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Location : Australia

PostSubject: Re: "Turning" Objects.   Sun Aug 03, 2014 3:04 am

Quote :
[Object]
object.mesh
385 190 780
4 4 4
# # #

# # # the three numbers are how you rotate it. x y z

If you want to rotate it the opposite direction, just add a - in front of the number.
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Nuttybear

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PostSubject: Re: "Turning" Objects.   Sun Aug 03, 2014 3:18 am

Ruuqo wrote:
Quote :
[Object]
object.mesh
385 190 780
4 4 4
# # #

# # # the three numbers are how you rotate it. x y z

If you want to rotate it the opposite direction, just add a - in front of the number.

So, say I did 345.09 464.34 654.32 (no this isn't a position I used.) then put a-345.09? I apologize if this is completely wrong. o-o
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ShadoWolfozo

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PostSubject: Re: "Turning" Objects.   Sun Aug 03, 2014 5:12 am

if you want it to spin the opposite way, yes -345.09

it works on a 360 degree circle, so if you do -345.09 it is the same as saying 14.91
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Hyper
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Server : Azoptaos
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Age : 19

PostSubject: Re: "Turning" Objects.   Sun Aug 03, 2014 8:04 am

Wait what. Are you just trying to make it face the opposite way? Would you not just rotate it 180 on the y axis?

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Nuttybear

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Game username : Nuttybear
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PostSubject: Re: "Turning" Objects.   Sun Aug 03, 2014 5:09 pm

Hyper wrote:
Wait what. Are you just trying to make it face the opposite way? Would you not just rotate it 180 on the y axis?
Yes, I am trying to make it face the opposite way, but I'm not sure.. Ruuqo would probably know.

Thank you so much Ruuqo! c:
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Hyper
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PostSubject: Re: "Turning" Objects.   Sun Aug 03, 2014 9:59 pm

If you're trying to flip it, then yes, you rotate it 180 on the y axis

[Object]
mesh
position
size
0 180 0

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Nuttybear

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Game username : Nuttybear
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Female Posts : 60
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PostSubject: Re: "Turning" Objects.   Sun Aug 03, 2014 11:26 pm

Hyper wrote:
If you're trying to flip it, then yes, you rotate it 180 on the y axis

[Object]
mesh
position
size
0 180 0

Oh my, thank you Hyper! c:
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GlaciaTheWolf
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Game username : Glacia, GlaciaIceWolf, GlaciaTheWolf
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PostSubject: Re: "Turning" Objects.   Mon Aug 04, 2014 12:15 am

Omg lol i had so much trouble when i was doing a map! It took 2 hours to rotate a simple chair!
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