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 $hifty's items

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deadaccount



Male Posts : 95
Join date : 2012-03-15

PostSubject: $hifty's items   Fri Sep 27, 2013 4:49 am

Before you read on, please do not beg me to give you a download of these items in the comments. They are allowed on the server Impressive Troth and Impressive Troth only.


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These are Black Floral Xaphan horns. I had a friend a long time ago that made a concept drawing of these horns and I at least wanted to put these items in-game since she was a great friend and staff member to my server.






These are Pink Floral Xaphan horns. The two horns are practically the same thing but with different colors.







Ughh... The story behind this item is a tad bit to long to explain but basically it's a guitar pick turned into a necklace.










This is just a simple pinked striped tie. Ironically my Dad has a tie almost like this one.


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Anywho, those are all the new items I have for now. Obviously I'll make more items sometime. Hopefully I can teach myself to put animals into the game properly without screwing up the whole game. Then I'll have some pretty "cool" creations.
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Komaeda Nagito
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Server : IE
Male Posts : 1320
Join date : 2011-12-25
Age : 25
Location : KY

PostSubject: Re: $hifty's items   Fri Sep 27, 2013 4:59 am

To put new animals in this must be done via cd1


[MonoDragon]  <--Prey name
mesh=RedDragon   <--the mesh
material=MonoDragonMat   <--Alternate material aka retextures of same mesh using a diff mat.
hp=4500   <--health
flying=true      <--enables floating or flying
maxSpeed=200     <---how fast animal moves
decisionMin=10
decisionDeviation=20
dropList=bell,0.01
dropList=ribbon,0.01     ---Item drops
dropList=rose,0.01
dropList=candycane,0.02
dropList=bracelet4L,0.0005
dropList=bracelet4R,0.0005
attackList=-100,20,0,2,5   Attack1     Each line is a different attack
attackList=-200,20,0,2,5   Attack2
attackList=-400,20,0,2,5   Attack3
skillDrop=Tame,7   <-dropped skill


To add in a new animal such as a retexture of the ZD using Notepad

Open your cd1 unencrypted file and Ctrl F search for the Zombie Dragon


[Zombie Dragon]
mesh=dragonZombie
flying=true
hp=8000
maxSpeed=400
decisionMin=5
decisionDeviation=5
dropList=spine1,0.99
dropList=spine2,0.99
dropList=saberteeth,0.99
dropList=necklace2,0.0001
dropList=necklace5,0.0001
dropList=helmet3,0.0001
dropList=bracelet5,0.0001
skillDrop=Stomp,200
attackList=-300,100,0,0,3
attackList=15,4,0,0,0,true


We want to add a new retexture of the ZD perhaps one from Draaks free to use ones so this is how this will work. Add a material= under mesh=

[Zombie Dragon]
mesh=dragonZombie
material=
flying=true
hp=8000
maxSpeed=400
decisionMin=5
decisionDeviation=5
dropList=spine1,0.99
dropList=spine2,0.99
dropList=saberteeth,0.99
dropList=necklace2,0.0001
dropList=necklace5,0.0001
dropList=helmet3,0.0001
dropList=bracelet5,0.0001
skillDrop=Stomp,200
attackList=-300,100,0,0,3
attackList=15,4,0,0,0,true

Then open the zombieDragon.material file and copy the current material file and repaste it but change the material ZombieDragon to something like

material MagmaDragonMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
alpha_rejection greater_equal 128
cull_hardware none
cull_software none
texture_unit
{
texture dragonzombieTex2.png <--the new texture you want to use
tex_address_mode wrap
filtering trilinear
}
}
}
}

Save and go back to cd1 and after material= put what you have after material in the .material on the prey animal in this case it would be material=MagmaDragonMat

Save and recenrypt and test ingame.


hope this helps if this is indeed the problem you were having putting animals ingame

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deadaccount



Male Posts : 95
Join date : 2012-03-15

PostSubject: Re: $hifty's items   Fri Sep 27, 2013 5:16 am

Ahh, merci, Nowe~ I know I have said this before but jeeeez, you are a life saver!
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Komaeda Nagito
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Server : IE
Male Posts : 1320
Join date : 2011-12-25
Age : 25
Location : KY

PostSubject: Re: $hifty's items   Fri Sep 27, 2013 5:19 am

MrShiftyHead wrote:
Ahh, merci, Nowe~ I know I have said this before but jeeeez, you are a life saver!

Np If you need more help just let me know
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Nuttybear

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Game username : Nuttybear
Server : Miskai [Owner]
Female Posts : 60
Join date : 2013-10-01
Location : Behind you.

PostSubject: Re: $hifty's items   Wed Dec 25, 2013 12:07 am

Komaeda Nagito(Nowe) wrote:
To put new animals in this must be done via cd1


[MonoDragon]  <--Prey name
mesh=RedDragon   <--the mesh
material=MonoDragonMat   <--Alternate material aka retextures of same mesh using a diff mat.
hp=4500   <--health
flying=true      <--enables floating or flying
maxSpeed=200     <---how fast animal moves
decisionMin=10
decisionDeviation=20
dropList=bell,0.01
dropList=ribbon,0.01     ---Item drops
dropList=rose,0.01
dropList=candycane,0.02
dropList=bracelet4L,0.0005
dropList=bracelet4R,0.0005
attackList=-100,20,0,2,5   Attack1     Each line is a different attack
attackList=-200,20,0,2,5   Attack2
attackList=-400,20,0,2,5   Attack3
skillDrop=Tame,7   <-dropped skill


To add in a new animal such as a retexture of the ZD using Notepad

Open your cd1 unencrypted file and Ctrl F search for the Zombie Dragon


[Zombie Dragon]
mesh=dragonZombie
flying=true
hp=8000
maxSpeed=400
decisionMin=5
decisionDeviation=5
dropList=spine1,0.99
dropList=spine2,0.99
dropList=saberteeth,0.99
dropList=necklace2,0.0001
dropList=necklace5,0.0001
dropList=helmet3,0.0001
dropList=bracelet5,0.0001
skillDrop=Stomp,200
attackList=-300,100,0,0,3
attackList=15,4,0,0,0,true


We want to add a new retexture of the ZD perhaps one from Draaks free to use ones so this is how this will work. Add a material= under mesh=

[Zombie Dragon]
mesh=dragonZombie
material=
flying=true
hp=8000
maxSpeed=400
decisionMin=5
decisionDeviation=5
dropList=spine1,0.99
dropList=spine2,0.99
dropList=saberteeth,0.99
dropList=necklace2,0.0001
dropList=necklace5,0.0001
dropList=helmet3,0.0001
dropList=bracelet5,0.0001
skillDrop=Stomp,200
attackList=-300,100,0,0,3
attackList=15,4,0,0,0,true

Then open the zombieDragon.material file and copy the current material file and repaste it but change the material ZombieDragon to something like

material MagmaDragonMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
alpha_rejection greater_equal 128
cull_hardware none
cull_software none
texture_unit
{
texture dragonzombieTex2.png   <--the new texture you want to use
tex_address_mode wrap
filtering trilinear
}
}
}
}

Save and go back to cd1 and after material= put what you have after material in the .material on the prey animal in this case it would be material=MagmaDragonMat

Save and recenrypt and test ingame.


hope this helps if this is indeed the problem you were having putting animals ingame


Okie so, this is so helpful, but how do you add them in certain maps? o: Oh and thanks for this. ^^"
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Komaeda Nagito
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Server : IE
Male Posts : 1320
Join date : 2011-12-25
Age : 25
Location : KY

PostSubject: Re: $hifty's items   Wed Dec 25, 2013 1:42 am

You add them in via cd2

[Mapname]
limit=#
critterList=animalname,spawnrate

A example

if I wanted Hares in volcano

[Volcano]
limit=15
critterList=Hare,0.5
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Lylac

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Game username : Lylac
Server : Rise of Creation
Female Posts : 15
Join date : 2016-11-07
Location : 'Murica beyotches!!

PostSubject: Re: $hifty's items   Wed Nov 16, 2016 1:43 am

Ooh, they look lovely!
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