HomePortalFAQSearchMemberlistUsergroupsRegisterLog in
Making threads to link to banned members content grants an automatic ban
Meet the new KITO admins & hear their plans here.
You can use google search to find threads and posts here now. Example

Share | 
 

 Body source ogre error

View previous topic View next topic Go down 
AuthorMessage
Guest
Guest



PostSubject: Body source ogre error   Sat Jun 08, 2013 9:20 pm

Hello everyone,
I am having two problems with the new 'multiple' body source package, and I am in needing of help.

1. I have this ogre error on body five (maybe six too idk):



I tried following directions here:

http://www.kitopen.com/t1490-solvedmulti-body-problem?highlight=body+fix

But I have no luck..

2. Also since I needed to have Body.mesh replaced for other body(s) to show, I can't get body1 to have a texture. I look all over my files, but there is nothing..Here is what ogre says for body5. Here is what it looks like:




16:49:23: Mesh: Loading Body5.mesh.
16:49:23: Skeleton: Loading KITORabbitBody1.skeleton
16:49:23: WARNING: Body5.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
16:49:23: WARNING: the mesh 'Body5.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
16:49:23: OGRE EXCEPTION(5:ItemIdentityException): No animation entry found named Blink in AnimationStateSet::copyMatchingState at C:\kito\git\sources\dependencies\ogre_src_v1-7-4\OgreMain\src\OgreAnimationState.cpp (line 371)
16:49:30: DefaultWorkQueue('Root') shutting down on thread 006F28C0.
16:49:30: DefaultWorkQueue('Root')::WorkerFunc - thread 05B0D538 stopped.
16:49:30: DefaultWorkQueue('Root')::WorkerFunc - thread 05B0D508 stopped.
16:49:30: Unregistering ResourceManager for type BspLevel
16:49:30: *-*-* OGRE Shutdown
16:49:30: Unregistering ResourceManager for type Compositor
16:49:30: Unregistering ResourceManager for type Font
16:49:30: Unregistering ResourceManager for type Skeleton
16:49:30: Unregistering ResourceManager for type Mesh
16:49:30: Unregistering ResourceManager for type HighLevelGpuProgram
16:49:30: Uninstalling plugin: Cg Program Manager
16:49:30: Plugin successfully uninstalled
16:49:30: Unloading library .\Plugin_CgProgramManager
16:49:30: Uninstalling plugin: Octree & Terrain Scene Manager
16:49:30: Plugin successfully uninstalled
16:49:30: Unloading library .\Plugin_OctreeSceneManager
16:49:30: Uninstalling plugin: BSP Scene Manager
16:49:30: Plugin successfully uninstalled
16:49:30: Unloading library .\Plugin_BSPSceneManager
16:49:30: Uninstalling plugin: ParticleFX
16:49:30: Plugin successfully uninstalled
16:49:30: Unloading library .\Plugin_ParticleFX
16:49:30: Uninstalling plugin: GL RenderSystem
16:49:31: Unregistering ResourceManager for type GpuProgram
16:49:31: *** Stopping Win32GL Subsystem ***
16:49:31: Unregistering ResourceManager for type Texture
16:49:31: Plugin successfully uninstalled
16:49:31: Unloading library .\RenderSystem_GL
16:49:31: Uninstalling plugin: D3D9 RenderSystem
16:49:31: D3D9 : Shutting down cleanly.
16:49:31: D3D9 : Direct3D9 Rendering Subsystem destroyed.
16:49:31: Plugin successfully uninstalled
16:49:31: Unloading library .\RenderSystem_Direct3D9
16:49:31: Unregistering ResourceManager for type Material
Back to top Go down
RedEye
Retired
avatar

Game username : -redeye-
Server : KITO
Male Posts : 2575
Join date : 2011-07-24
Age : 30

PostSubject: Re: Body source ogre error   Sat Jun 08, 2013 10:06 pm

Here's how it works:
* The game wants all parts of the same classification (body, head, mane, tail are classifications) to have the same animations.
* If an animation is missing, then the game crashes.
* If an extra animation has been added, then the game will crash because the other parts are missing this extra animation.

So the game is telling you to do one of these things:
* Add the "Blink" animation.
* Remove the "Blink" animation

http://www.kitopen.com/t658-animation-missing-cause-of-addon-body-parts-crashing

________________________________
Retired
Back to top Go down
Guest
Guest



PostSubject: Re: Body source ogre error   Sun Jun 09, 2013 12:27 am

Okay, when I add the animation it now says it has stopped working o.o
Back to top Go down
Slycan



Game username : Sly
Server : KITO
Female Posts : 1198
Join date : 2011-07-25
Age : 27

PostSubject: Re: Body source ogre error   Sun Jun 09, 2013 1:50 am

You corrupted the skeleton file most likely if it just crashes

check the error logs
Back to top Go down
Guest
Guest



PostSubject: Re: Body source ogre error   Sun Jun 09, 2013 3:36 am

Thank you, I fixed it. But body1 is still textureless..I still try to add the texture as Body1Tex or BodyTex1 but the body have no texture still..Is there anyway this can be fixed?
Back to top Go down
Dead Account

avatar

Male Posts : 531
Join date : 2013-06-17

PostSubject: Re: Body source ogre error   Tue Aug 13, 2013 3:26 pm

That first body should totally be an actual one... >Cool
Back to top Go down
Guest
Guest



PostSubject: Re: Body source ogre error   Tue Aug 13, 2013 5:22 pm

That would be nice xD
Back to top Go down
Dead Stars

avatar

Game username : DyingStar
Server : Dragon heart and Dragon heart 2 (being made)
Female Posts : 292
Join date : 2013-01-30
Age : 19
Location : Knoxville, TN

PostSubject: Re: Body source ogre error   Thu Aug 15, 2013 8:34 pm

That first body is mine! I'm glad you like it.
Back to top Go down
Ches



Game username : Ches
Server : none
Male Posts : 37
Join date : 2013-03-25
Age : 16
Location : hell

PostSubject: Re: Body source ogre error   Thu Aug 15, 2013 9:20 pm

That marking... Those look so pretty! I wish I can have them in my Game
Back to top Go down
Dead Account

avatar

Male Posts : 531
Join date : 2013-06-17

PostSubject: Re: Body source ogre error   Thu Aug 15, 2013 9:40 pm

OMFGGGG..... I want that first body.. IT'S A FISH.
Back to top Go down
Dead Stars

avatar

Game username : DyingStar
Server : Dragon heart and Dragon heart 2 (being made)
Female Posts : 292
Join date : 2013-01-30
Age : 19
Location : Knoxville, TN

PostSubject: Re: Body source ogre error   Fri Aug 16, 2013 8:20 pm

Wolfy163 wrote:
OMFGGGG..... I want that first body.. IT'S A FISH.
Actually it's a sea reptile. you can check my thread. It's called, "Sea Reptile Body Part Set!"
Back to top Go down
Rihard

avatar

Game username : Mikuru Saiko
Server : Eternal Time
Female Posts : 76
Join date : 2014-03-12
Age : 20
Location : Germany

PostSubject: Re: Body source ogre error   Sun Jul 20, 2014 11:37 am

How do you fix a bug ?
Back to top Go down
 
Body source ogre error
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Keeping I.T. Open :: SUPPORT :: Support :: Solved Support Issues-
Jump to: